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Chaos
Jan 22, 2010 9:06:10 GMT -5
Post by Oliver on Jan 22, 2010 9:06:10 GMT -5
Good thoughts - how about Pr6 Sear 4, with Overcharge giving it Template? Anti-Material (4) makes sense too. As for an automatic wound, that could work, given that this is going to be wielded by Nurgle characters who have extra anyway. In that case, to balance it, Overcharge should probably be the 5" template.
It'd be more characterful to have the debuff permanent but i can see how it would be more of a hassle in gameplay terms. I think the living/unliving distinction can probably be left to the players' discretion for now - it's pretty clear that it applies to eg. SMs, Guard and Tyranids, and not to tanks or Necrons. It'd have to specify that the debuff doesn't apply to vehicles if you took away the 'living' requirement, which would mostly cover it.
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Chaos
Jan 22, 2010 11:19:58 GMT -5
Post by Adam on Jan 22, 2010 11:19:58 GMT -5
I assume you mean Template (5") instead of Sear? Because otherwise... well, ignoring the fact that templates don't actually roll to hit, a single weapon that fires four pie plates is a bit much... As an 'instead', though, it's appropriate, I think. Generally worth using against certain targets but doesn't overshadow the normal fire mode in every situation.
Nah - I'm not putting any GW-style 'fudge it yourself' into my games. A model is living or it isn't, and 40K is full of grey areas on the matter, especially when you start getting into soul-based attacks and flesh-eating mutagens like Space Marine scar rounds. What do you do about Daemons, for example? Do Tyranids age? Since Space Marines are entirely encased in armour, which attacks have to get through before anything bad happens, do they even qualify? Wraith-constructs and Dreadnoughts have souls, minds and memories, but aren't organically alive - do they count? Tau are organically alive but don't have souls, what about them? What the hell is even inside an Avatar of Khaine?
On the whole, determining whether something is living or not is quite a bit harder in 40K than it has any right to be. ;D
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Chaos
Feb 20, 2010 10:44:16 GMT -5
Post by Oliver on Feb 20, 2010 10:44:16 GMT -5
As I recall, I meant 'it hits everything under the template, and then roll additional hits on those units/models up to the Sear total per hit the template made. If that makes sense. Basically it's still Sear, but the first hit is automatic and on everything under the template. And good point on the what's-alive thing, I guess it can just affect everything.
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Chaos
Feb 20, 2010 13:44:12 GMT -5
Post by Adam on Feb 20, 2010 13:44:12 GMT -5
Ouch. Are you sure about that? That's a LOT of hits. One wound on a character for 20-30+ hits on an enemy unit is an easy trade. Especially as Chaos Lords will have a Skill of 6 or 7.
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Chaos
Feb 21, 2010 8:45:25 GMT -5
Post by Oliver on Feb 21, 2010 8:45:25 GMT -5
It does seem a little high-powered, but then it something you trade a wound on your general for. We'd have to see how it panned out in playtests.
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