Post by Adam on Oct 24, 2009 14:17:09 GMT -5
So, I decided that IF is also going to be a testing-ground for Wraithsight game mechanics. These in turn may well inspire new things for people to play around with in IF; summoning, for example, would be a good basis for a reinforcement/ground control scenario. But the main reason is just to play around with some of these ideas I've been itching to use.
Why do I want to do that? As some of you might know, Wraithsight is a bit of a magnum-opus for me; it's the most unique game here, will have fully-fledged background that isn't just a list of excuses why giant robots are better than tanks, and it's an idea I've been nursing for quite a long time, well before I conceived of Infinite Frontier. As such, I want it to be the best it possibly can, and testing out its game mechanics without first writing out most-or-all of the ruleset is probably impossible. You have to at least be able to play it.
So I'm importing them into Infinite Frontier, one by one or perhaps two at a time, and letting people mess around with them. Information gathered herein, while not really being applicable to the finely-honed balance of a completely different game, will at least influence what's going on - should units be more/less resilient than IF's? What's an acceptable limit for the number of units? How many nodes does one really need, if you ignore the use of spells?
The rules for these 'plugins' will land in the Wraithsight board, but I'll put links in this thread, just to tie the two games together (and because I doubt anyone reads the Wraithsight board most of the time). So far it's just the summoning mechanic, which lives here.
Why do I want to do that? As some of you might know, Wraithsight is a bit of a magnum-opus for me; it's the most unique game here, will have fully-fledged background that isn't just a list of excuses why giant robots are better than tanks, and it's an idea I've been nursing for quite a long time, well before I conceived of Infinite Frontier. As such, I want it to be the best it possibly can, and testing out its game mechanics without first writing out most-or-all of the ruleset is probably impossible. You have to at least be able to play it.
So I'm importing them into Infinite Frontier, one by one or perhaps two at a time, and letting people mess around with them. Information gathered herein, while not really being applicable to the finely-honed balance of a completely different game, will at least influence what's going on - should units be more/less resilient than IF's? What's an acceptable limit for the number of units? How many nodes does one really need, if you ignore the use of spells?
The rules for these 'plugins' will land in the Wraithsight board, but I'll put links in this thread, just to tie the two games together (and because I doubt anyone reads the Wraithsight board most of the time). So far it's just the summoning mechanic, which lives here.