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Post by kerensky on Dec 1, 2009 14:23:37 GMT -5
I would love to make some terrain and themed models for cool stuff next term and just generally be decked out with an appropriate apocalypse horde. So just any thoughts.
So special rules the map campaign. Anything like sappers or mole vechicles or bastions? Special forces of good/evil characters? I havea few oddicer models around with long great coats to cyborgcise or just general tyranid veteran.
Tyranid game - minefields, transports, underground stuff, bug spray. Imperial uber command, in tower watching events, maybe someone else convert genestealer culter commanders to randomly place? Defence lasers, floors that pull up? The CHOPPER! Overgrown foliage.
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Post by Adam on Dec 2, 2009 6:03:36 GMT -5
Careful. You don't want it too complicated. On the map campaign, that probably won't happen due to the impossibility of having all the players show up more than one session in a row. As for the Tyranid game, while some of these things might show up (the Genestealer Cult appeals ;D), we'll have to exercise caution, because we need the game to flow as smoothly and quickly as possible. I'll actually be simplifying some of the rules - for example, having small blast weapons cause D6-2 automatic hits (limited by the number of models in the target unit) instead of deviating will probably give us an extra hour at least.
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Post by dragonlord on Dec 2, 2009 7:33:53 GMT -5
As Adam said I have had second thoughts about the map campaign owing to the fact that it would probably require everyone participating to turn up every week and play a game related to the campaign and besides anything else I don't want to do that as I want to still have time for some BFG games, and there will be the end of term apocalypse game. I will be doing some thinking about it over the Christmas vacation though and see if I can come up with something that would allow it to be more flexible. Admittedly with the way I was forseeing it working originally most of the battles would probably be under 750pts a side and thus not take that long, however there was also the possibility that people would need to fight more than one battle each session.
For the tyranid game there will probably be some bastions, I have now made one foamboard bastion and will try and make some more. I'm sure there will be some other special stuff, but we haven't put detailed plans for it together yet.
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Post by kerensky on Dec 2, 2009 13:02:23 GMT -5
For the map campiagn the easiest thing to do is to keep it simple and have it as a build up the apoc game. Two sides, order and chaos and so you are likely to have one player from each side. each province either givesa temporary campiagn bonus to be stored up or long term apoc game bonus. And include a moon or space lane so that BFG counts.
As for stuff, I was thinking of more objectives and fun models rather than rules. I mean it would be cool to have something like an admiral, has the rules of naval officer + free orbital bombardment and company commander stats. You could make a fun model and back story. might simplify the game too with orbital bombardments to start the turn replacing other stuff.
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Post by kerensky on Dec 5, 2009 12:11:13 GMT -5
While I blame a tactical Genis for this Double post.... I was discussing with Rob the possiblity of a Mordheim campaign. Short games, silly scenarios, gangs would be cool. I have a few ideas for a bretonnian narrative as well... Who would be interested and which gangs?
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Post by Adam on Dec 5, 2009 12:19:14 GMT -5
I don't play Mordheim (yet) but I'd be up for that. Bear in mind it'd probably need to fit into one session. PS. Genius probably isn't the best word to misspell.
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Post by kerensky on Dec 5, 2009 12:35:11 GMT -5
Genis.... is a variety... yes... But easy to pick up and build a warband, get an empire militia pack and convert to right members. I've got some bretonnian heads i can bring next term for character. Its an easy game to pick up. We could do a whole campaign day, and considering the size and a variety of scenarios and limited terrain we could play in a pub.
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Post by Adam on Dec 5, 2009 12:56:54 GMT -5
Ehh, I hate pubs. We'd be far better off doing it in Merton like normal (or someone's room, even). Also, the idea of actually buying new miniatures doesn't thrill (for me, at least). That takes money and effort. Hm.
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Post by kerensky on Dec 5, 2009 14:03:34 GMT -5
Well if you a mixed group of basically equipped fantasy models from a normal regiment set and look at the free rules you can simply build up a warband. Its just the empire militia set that was made specially has so many great bits. And enough bits for two warbands. And for Mordheim I was just giving an example that its a small game and could be played somewhere else for an evening instead of Merton if we wanted a relaxed evening out as a termly relax event.
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Post by dragonlord on Dec 8, 2009 17:26:19 GMT -5
That's a good idea regarding the campaign Kerensky, I was discussing it with Adam the other day and I'm now thinking of running a campaign/league that is in some ways similar to the Medusa V campaign but with just Order and Disorder (like the Eye of Terror campaign in that way I suppose). It would be based on a region of a world, rather than an entire world, with the map then divided up into smaller regions. Each region will have a few little special rules for battles fought there and there will be a small bonus for the side that owns it. I'm not sure whether there would be any link between the campaign/league and the apocalypse game at the moment.
As for special characters/objectives for the apocalypse game I don't want to commit myself because I have very little time this vacation and almost certainly won't have time next term. If you would like to put a few special characters or objectives together though then do feel free.
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Post by kerensky on Dec 12, 2009 14:59:24 GMT -5
I was thinking an Iquisitor and maybe retinue on one side, Chaos prophet/lord on the other. Over all generals get to use them in the Big battle, whiule roll off or shared in smallerones building up. If theres any special rules for regions or effects like a manufactorium in battle just pass the word. We can use proxies etc. but it might be cool to do some buildings.
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Post by dragonlord on Dec 14, 2009 6:34:44 GMT -5
If we want a Chaos character we could use my Word Bearer Dark Apostle I suppose (though he isn't painted and isn't hugely likely to get painted before the start of term). Also I wasn't originally planning on linking the campaign with the Apocalypse game because I thought we wanted to do 'Tyranids versus everyone' for that and I couldn't think of a good way to link that into the campaign (though if someone else can then do let me know).
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Post by Adam on Dec 14, 2009 10:11:10 GMT -5
We can use it as a convenient deus ex machina. Oh look, the Imperium and Chaos have fought each other to a standstill. Oh frak, the Tyranids are coming! Quick, shoot them! ;D
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Post by dragonlord on Dec 15, 2009 7:45:36 GMT -5
True, we could possibly say whoever 'wins' the campaign then has to face the tyranid invasion, but then with you and me running the tyranids the majority of the people on the other side will inevitably be Imperial.
On the campaign/league itself I thinking of setting it in the region around the planetary capital, so there will definitely be a city region, the capital itself. I'm also thinking of having a more industrial region rather than the administrative and residential region of the capital city, this might also be part of the capital but would be a separate region. Other possibilities include a starport, farmland and small outlying settlements, mining facilities and forests/swamps. Another idea I'm toying with and would like peoples opinions on would be giving each side a 'stronghold' region that would have slightly more powerful special rules, which would probably be different depending on which side owned it, and would be set up to be more difficult for the opposing side to conquer.
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