Post by Adam on May 13, 2010 18:47:06 GMT -5
Alright, so I'm a bit fed up of people complaining about monstrous creatures being tougher than tanks. They see the 4 Wounds and completely forget about how much easier said wounds are to knock off. I also thought it'd be worth looking at how tough MCs and vehicles are in comparison to one another simply so I know how to point them in my Tyranid rewrite. My Carnifexes die heroically to lascannons from 15 miles away every game, so they get to be the Monstrous Creatures' guinea pig. The best equivalent to the Carnifex is the Dreadnought, which also conveniently has an average Armour value. Both of these are taken as unupgraded - no T7, 2+ saves, Armour 13, Venerableness, or whatever.
I actually wrote a program to do this. Type in the Strength and AP of a 40K weapon and it'll generate the average number of shots needed for a kill on each unit type and a table of the chances of scoring a kill in X shots. It can be found online here, together with the C++ source code file for anyone who wants to check the algorithms I've used: www.mediafire.com/?mjdwznztqrm.
The algorithm takes some liberties. The effects of stunning, weapon disablement, and so on, have been ignored, except in the case of S6 weapons, which can only glance the Dreadnought (the effect of stacking four weapon-destroyed/immobilised results is negligible compared to the penetrate-then-wreck route). In-game, a Dreadnought without an assault cannon is still a threat in melee, an immobilised Predator Annihilator will still continue to rape my HQ units and so on. Likewise, I've ignored the effects of monstrous creatures already being wounded, because although it makes them easier to kill it doesn't reduce their damage output (compare with vehicles suffering the opposite effect). Weapon range, poisoned weapons, silly tricks like Mind War, vehicles being hit on 6s by grenades and so on don't matter. Nor does Ballistic Skill. All that said, it's still a good mathematical measure of how long it takes you to kill a Carnifex or Dreadnought and how much effort you need to put in.
And what do you know? They're about equivalent, against lascannons at least. Lascannons are almost certainly the thing that most commonly gets fired at my monsters and Dreadnoughts. 'Fexes lose out against small arms, plasma guns, S6, missile launchers, etc. They have a bonus against melta weapons (less than you'd think; it only applies at short range, since at long range they're the same as lascannons for both parties as it turns out, and if you're that close to a Carnifex then it gets to assault you next turn).
Other than autocannons, I couldn't find anything that made life much better for the Carnifex than the Dreadnought. Bizarrely, both of them have the same number of average hits for a kill, but the chances of killing the 'Fex with less than that are far lower than those of killing the Dread. The reverse applies towards the top of the scale, but getting more than 18 autocannon hits on a single model in one turn (or even at all, considering it'll be in assault at some point) isn't going to happen any time soon. Besides that... Gimmicks like haywire grenades? Apocalypse Str:D weapons (well, not with the new codex)?
Here's a selection of the results. The general trend in each case is that the Carnifex is (obviously) unkillable from 3 hits or fewer, has a small chance of dying to 4, but the chance shoots up very rapidly. To illustrate this, I've included the chance of a kill from four hits and the chance of a kill from five hits along with the average number of hits required for a kill with each weapon. Six lascannon hits have an 0.938 chance of killing a Carnifex (that's 93.8%). By contrast, the same six lascannon hits have an 0.665 chance of killing a Dreadnought, roughly two-thirds. Before you hit the "But it can die in one shot!" button, did you know that (to two decimal places) a Dreadnought has the same chance of dying to one lascannon shot as it does of surviving 10?
Without further ado, here's the list.
The Definitive Resiliency Test: Carnifex vs. Dreadnought
Values shown are average number of hits, not shots, required to destroy the model once over. Values in brackets are the chances to die from certain amounts of hits.
Models are unupgraded. The Dreadnought is a standard one, with AV12.
--Lascannon
Carnifex: 4.8 hits to average a kill (0.482 chance to die from 4 hits, 0.804 chance to die from 5 hits)
Dreadnought: 6 hits to average a kill (0.518 chance to die from 4 hits, 0.598 chance to die from 5 hits)
--Plasma gun
Carnifex: 6 (0.198, 0.461)
Dreadnought: 18 (0.204, 0.248)
--Missile launcher/bright lance
Carnifex: 4.8 (0.482, 0.804)
Dreadnought: 9 (0.376, 0.445)
--Melta gun (short range)
Carnifex: 4.8 (0.482, 0.804)
Dreadnought: 2.4 (0.884, 0.932)
--Melta gun (long range)
Carnifex: 4.8 (0.482, 0.804)
Dreadnought: 6 (0.517, 0.598)
--Bolter/lasgun
Carnifex: 72 (Who cares? It's like 0.00013 for 6 hits...)
Dreadnought: Immune
--Heavy bolter/other S5 attack
Carnifex: 36 (Same - 0.0018 for 6)
Dreadnought: Immune
--Scatter laser/shuriken cannon
Carnifex: 24 (Same again - 0.0087 for 6)
Dreadnought: 72 (0.00013 for 6)
--Battle cannon
Carnifex: 4.8 (0.482, 0.804)
Dreadnought: 5.4 (Roughly the same as the lascannon ones; the program doesn't easily cater for a 5/9 penetration chance)
--Assault cannon
Carnifex: 12 (Rending complicates things)
Dreadnought: 18 (likewise)
--Autocannon
Carnifex: 18 (0.024 for 6 hits, 0.267 for 12 hits)
Dreadnought: 18 (0.29 for 6 hits, 0.496 for 12 hits)
--Space Marines in Melee
Carnifex (S4 attacks): 72 (tiny)
Dreadnought (S6 krak grenades): 72 (tiny)
Overall results
When you consider that, every turn, a targeted monstrous creature or vehicle is likely to suffer about (the equivalent of) five or six lascannon hits against a reasonably large and well-equipped Imperial army, that puts the two at about equal levels of overall resilience. Dreadnoughts are harder to destroy, and less prioritised, but in practice the chance of killing one in one shot makes itself felt. Statistically speaking, since I have three Dreadnoughts in my Deathwing army, it'll happen once every other game unless they get ignored.
I actually wrote a program to do this. Type in the Strength and AP of a 40K weapon and it'll generate the average number of shots needed for a kill on each unit type and a table of the chances of scoring a kill in X shots. It can be found online here, together with the C++ source code file for anyone who wants to check the algorithms I've used: www.mediafire.com/?mjdwznztqrm.
The algorithm takes some liberties. The effects of stunning, weapon disablement, and so on, have been ignored, except in the case of S6 weapons, which can only glance the Dreadnought (the effect of stacking four weapon-destroyed/immobilised results is negligible compared to the penetrate-then-wreck route). In-game, a Dreadnought without an assault cannon is still a threat in melee, an immobilised Predator Annihilator will still continue to rape my HQ units and so on. Likewise, I've ignored the effects of monstrous creatures already being wounded, because although it makes them easier to kill it doesn't reduce their damage output (compare with vehicles suffering the opposite effect). Weapon range, poisoned weapons, silly tricks like Mind War, vehicles being hit on 6s by grenades and so on don't matter. Nor does Ballistic Skill. All that said, it's still a good mathematical measure of how long it takes you to kill a Carnifex or Dreadnought and how much effort you need to put in.
And what do you know? They're about equivalent, against lascannons at least. Lascannons are almost certainly the thing that most commonly gets fired at my monsters and Dreadnoughts. 'Fexes lose out against small arms, plasma guns, S6, missile launchers, etc. They have a bonus against melta weapons (less than you'd think; it only applies at short range, since at long range they're the same as lascannons for both parties as it turns out, and if you're that close to a Carnifex then it gets to assault you next turn).
Other than autocannons, I couldn't find anything that made life much better for the Carnifex than the Dreadnought. Bizarrely, both of them have the same number of average hits for a kill, but the chances of killing the 'Fex with less than that are far lower than those of killing the Dread. The reverse applies towards the top of the scale, but getting more than 18 autocannon hits on a single model in one turn (or even at all, considering it'll be in assault at some point) isn't going to happen any time soon. Besides that... Gimmicks like haywire grenades? Apocalypse Str:D weapons (well, not with the new codex)?
Here's a selection of the results. The general trend in each case is that the Carnifex is (obviously) unkillable from 3 hits or fewer, has a small chance of dying to 4, but the chance shoots up very rapidly. To illustrate this, I've included the chance of a kill from four hits and the chance of a kill from five hits along with the average number of hits required for a kill with each weapon. Six lascannon hits have an 0.938 chance of killing a Carnifex (that's 93.8%). By contrast, the same six lascannon hits have an 0.665 chance of killing a Dreadnought, roughly two-thirds. Before you hit the "But it can die in one shot!" button, did you know that (to two decimal places) a Dreadnought has the same chance of dying to one lascannon shot as it does of surviving 10?
Without further ado, here's the list.
The Definitive Resiliency Test: Carnifex vs. Dreadnought
Values shown are average number of hits, not shots, required to destroy the model once over. Values in brackets are the chances to die from certain amounts of hits.
Models are unupgraded. The Dreadnought is a standard one, with AV12.
--Lascannon
Carnifex: 4.8 hits to average a kill (0.482 chance to die from 4 hits, 0.804 chance to die from 5 hits)
Dreadnought: 6 hits to average a kill (0.518 chance to die from 4 hits, 0.598 chance to die from 5 hits)
--Plasma gun
Carnifex: 6 (0.198, 0.461)
Dreadnought: 18 (0.204, 0.248)
--Missile launcher/bright lance
Carnifex: 4.8 (0.482, 0.804)
Dreadnought: 9 (0.376, 0.445)
--Melta gun (short range)
Carnifex: 4.8 (0.482, 0.804)
Dreadnought: 2.4 (0.884, 0.932)
--Melta gun (long range)
Carnifex: 4.8 (0.482, 0.804)
Dreadnought: 6 (0.517, 0.598)
--Bolter/lasgun
Carnifex: 72 (Who cares? It's like 0.00013 for 6 hits...)
Dreadnought: Immune
--Heavy bolter/other S5 attack
Carnifex: 36 (Same - 0.0018 for 6)
Dreadnought: Immune
--Scatter laser/shuriken cannon
Carnifex: 24 (Same again - 0.0087 for 6)
Dreadnought: 72 (0.00013 for 6)
--Battle cannon
Carnifex: 4.8 (0.482, 0.804)
Dreadnought: 5.4 (Roughly the same as the lascannon ones; the program doesn't easily cater for a 5/9 penetration chance)
--Assault cannon
Carnifex: 12 (Rending complicates things)
Dreadnought: 18 (likewise)
--Autocannon
Carnifex: 18 (0.024 for 6 hits, 0.267 for 12 hits)
Dreadnought: 18 (0.29 for 6 hits, 0.496 for 12 hits)
--Space Marines in Melee
Carnifex (S4 attacks): 72 (tiny)
Dreadnought (S6 krak grenades): 72 (tiny)
Overall results
When you consider that, every turn, a targeted monstrous creature or vehicle is likely to suffer about (the equivalent of) five or six lascannon hits against a reasonably large and well-equipped Imperial army, that puts the two at about equal levels of overall resilience. Dreadnoughts are harder to destroy, and less prioritised, but in practice the chance of killing one in one shot makes itself felt. Statistically speaking, since I have three Dreadnoughts in my Deathwing army, it'll happen once every other game unless they get ignored.