Post by Adam on Oct 24, 2009 9:27:06 GMT -5
I thought of something last night that'll help me a lot as far as designing Wraithsight goes. I'd like to test out the more unique of its mechanics (of which there are quite a few, I think) by gradually merging bits of it into Infinite Frontier to see what happens.
What I'd first like to test out is the summoning/magic points mechanic. We'll be using the IF rules and units, and just adapting Heroes a bit and making them tougher. Arrange 12 nodes around the playing area in such a way that no node is closer than 6" to another, the pattern is symmetrical across the line between you and your opponent, and while there are a couple in each deployment zone, the majority of them are towards the centreline of the board.
Your army list is, let's say, 200 points, and must include a Hero. Each unit in the army list must be different; you may only include two units of any particular choice, and if so, they must have different upgrades/unit composition. The Hero gets +2 Fortitude, as he's kind of the centrepiece, and wraithseers are damn tough.
At the beginning of the game, deploy only your Hero. The other units on your army list are summonable. You may summon multiples of any chosen unit, and may have a number of each unit in play at a time equal to 5 - (points cost / 10), to a minimum of one. But I'm getting ahead of myself; you need to know how summoning works.
At the start of each turn, before summoning, you gain magic points equal to the number of nodes fulfilling these conditions:
- Within 8" of your Hero and not within 3" of an enemy model
- One of your units is fully within 3" of it (no stringing them out for multiple captures!) and no enemy models are within 3" of it
You earn a minimum of 3 magic points each turn; if you earn less, add more until you've gained 3.
You can't have more than 16 magic points at a time. (I'm using a stock Will value of 8 here for all heroes.) Any excess ones are discarded.
During the game, you can spend magic points to summon units from your army list. Summoning is done at the beginning of the game and also can be used as an ability by the Hero during its activation (it may use this ability as many times as it wants). A summoned unit is placed fully within 4" of the Hero (8" for units with All Terrain, who are our scouts in this simulation), or fully within 3" of a node that you gained a magic point from at the beginning of the turn. A unit's Speed is halved in the turn it is summoned, unless it has Commando (which roughly makes it a hunter).
A unit costs an amount of magic points to summon equal to its points cost divided by 5, rounded up. Vehicles cost one additional magic point. Units must be summoned in cohesion. You may not have more of a single unit on the board than 5 - (points value / 10), rounding the division up.* So, if you have basic Clone Trooper units in your list, which are 9 points, you'd be allowed up to four of them alive at any one time.
...I think that's all - now let's get testing! ;D
*Yes, Wraithsight will probably allow more of each unit. 9 minus the number of magic points it takes to summon, is my current thought. This allows you 7 of each Rank 2 wraith, and 1 of a Rank 8. The scale is a little different here because in Wraithsight you're almost always summoning only one model at a time, whereas IF has units, and you need more miniatures and take up more board space. To tell the truth, something like Warmachine would probably be a better test-bed for the mechanic, but whatever. Summoning would probably break Warmachine's balance completely.
What I'd first like to test out is the summoning/magic points mechanic. We'll be using the IF rules and units, and just adapting Heroes a bit and making them tougher. Arrange 12 nodes around the playing area in such a way that no node is closer than 6" to another, the pattern is symmetrical across the line between you and your opponent, and while there are a couple in each deployment zone, the majority of them are towards the centreline of the board.
Your army list is, let's say, 200 points, and must include a Hero. Each unit in the army list must be different; you may only include two units of any particular choice, and if so, they must have different upgrades/unit composition. The Hero gets +2 Fortitude, as he's kind of the centrepiece, and wraithseers are damn tough.
At the beginning of the game, deploy only your Hero. The other units on your army list are summonable. You may summon multiples of any chosen unit, and may have a number of each unit in play at a time equal to 5 - (points cost / 10), to a minimum of one. But I'm getting ahead of myself; you need to know how summoning works.
At the start of each turn, before summoning, you gain magic points equal to the number of nodes fulfilling these conditions:
- Within 8" of your Hero and not within 3" of an enemy model
- One of your units is fully within 3" of it (no stringing them out for multiple captures!) and no enemy models are within 3" of it
You earn a minimum of 3 magic points each turn; if you earn less, add more until you've gained 3.
You can't have more than 16 magic points at a time. (I'm using a stock Will value of 8 here for all heroes.) Any excess ones are discarded.
During the game, you can spend magic points to summon units from your army list. Summoning is done at the beginning of the game and also can be used as an ability by the Hero during its activation (it may use this ability as many times as it wants). A summoned unit is placed fully within 4" of the Hero (8" for units with All Terrain, who are our scouts in this simulation), or fully within 3" of a node that you gained a magic point from at the beginning of the turn. A unit's Speed is halved in the turn it is summoned, unless it has Commando (which roughly makes it a hunter).
A unit costs an amount of magic points to summon equal to its points cost divided by 5, rounded up. Vehicles cost one additional magic point. Units must be summoned in cohesion. You may not have more of a single unit on the board than 5 - (points value / 10), rounding the division up.* So, if you have basic Clone Trooper units in your list, which are 9 points, you'd be allowed up to four of them alive at any one time.
...I think that's all - now let's get testing! ;D
*Yes, Wraithsight will probably allow more of each unit. 9 minus the number of magic points it takes to summon, is my current thought. This allows you 7 of each Rank 2 wraith, and 1 of a Rank 8. The scale is a little different here because in Wraithsight you're almost always summoning only one model at a time, whereas IF has units, and you need more miniatures and take up more board space. To tell the truth, something like Warmachine would probably be a better test-bed for the mechanic, but whatever. Summoning would probably break Warmachine's balance completely.