Post by Twin on Jun 22, 2008 18:09:19 GMT -5
This is Tsuki, one of the twins heading the Alienmech faction. The mech is based around getting to my opponent as fast as possible, while blasting away with the redicolusly powerful Pulsar Blasters. Once at the enemy, up comes the Giga-CCW Discs of Doom, which (if it manages to hit..) should shred stuff to pieces rather neatly. The alienmechs are all tooled up to boot with the latest high-tech equipment, aka loads of special upgrades.
The Alientechers believe in singularity through duality or something like that, yin yang and balance, so they will often 'balance' their mechs weapons on either side. Not only does it look cool, it's more powerful than pairing, it grants a very graceful balance point and if a mechpilot believes he has come up with the perfect weapon.... why not make two!?
So, I present:
Tsuki - Alienmech Assault Pattern Destroyer[/b][/u]
Body[/b][/u]
Chassis: Super-Heavy [165 cogs]
Characteristic upgrades: 19x; [166 cogs]
Locomotion: Bipedal, Retrograde [20 cogs]
Reactor: Daemonheart (Count-as alien core emitting Alien scrambling signal) [50 cogs]
Upgrades: [345 cogs]
Afterburners
Counter-Impulse System
Wheeled (Count-as; legboosters)
Data Node
Smoke Emitters
Engineer (Count-as; Semi-regenamer)
Scrambler
Target Designator
Advanced Sensors
Locust Mines; 6*
Directional Shoulder-Mounts
Spotter
Modulus Arm (Right)
Modulus Arm (Left)
Total body cost: [746 cogs]
Weapons:[/b][/u] (All names are subject to change. Definitely.)
Right Arm+Left Arm:
Discs of the Extraterrestrial - [262 cogs]
Right Arm
Nucleus Pattern Pulsar Blaster A - [120 cogs]
Left Arm
Nucleus Pattern Pulsar Blaster B - [120 cogs]
Shoulder:
Striker Pattern Missiles A - [131 cogs]
Striker Pattern Missiles B - [131 cogs]
Body:
Locust Hive - [90 cogs*]
6 Locust Mines
Body Mounted Alientech Shield Generator - [Estimated: 150 cogs]
Special Rules: Soon to come
Total weapons cost - [914 cogs][/u]
Total COGs = 1660[/b][/u]
The Alientechers believe in singularity through duality or something like that, yin yang and balance, so they will often 'balance' their mechs weapons on either side. Not only does it look cool, it's more powerful than pairing, it grants a very graceful balance point and if a mechpilot believes he has come up with the perfect weapon.... why not make two!?
So, I present:
Tsuki - Alienmech Assault Pattern Destroyer[/b][/u]
Body[/b][/u]
Chassis | Sp | As | Rn | Pr | Ar | Ht | Re | At | Ps |
Super-Heavy | 6 | 4 | 7 | 6 | 10 | 160 | 3 | 5 | 7 |
Chassis: Super-Heavy [165 cogs]
Characteristic upgrades: 19x; [166 cogs]
Locomotion: Bipedal, Retrograde [20 cogs]
Reactor: Daemonheart (Count-as alien core emitting Alien scrambling signal) [50 cogs]
Upgrades: [345 cogs]
Afterburners
Counter-Impulse System
Wheeled (Count-as; legboosters)
Data Node
Smoke Emitters
Engineer (Count-as; Semi-regenamer)
Scrambler
Target Designator
Advanced Sensors
Locust Mines; 6*
Directional Shoulder-Mounts
Spotter
Modulus Arm (Right)
Modulus Arm (Left)
Total body cost: [746 cogs]
Weapons:[/b][/u] (All names are subject to change. Definitely.)
Right Arm+Left Arm:
Discs of the Extraterrestrial - [262 cogs]
Class | As | Str | Pw | At | Type |
Meele | 5 | 4D6 | 10(16) | 5 | Giga, Lance, Combat Master, Paired |
Right Arm
Nucleus Pattern Pulsar Blaster A - [120 cogs]
Class | Range | Strength | AP | Shots | Type |
Alien | 24" | 3D6(4) | 6 | 4 | Heavy, Alien, Surge |
Left Arm
Nucleus Pattern Pulsar Blaster B - [120 cogs]
Class | Range | Strength | AP | Shots | Type |
Alien | 24" | 3D6(4) | 6 | 4 | Heavy, Alien, Surge |
Shoulder:
Striker Pattern Missiles A - [131 cogs]
Class | Range | Strength | AP | Shots | Type |
Missiles | 24" | 2D10 | 6 | 4(6) | Heavy, Salvo, Paired |
Striker Pattern Missiles B - [131 cogs]
Class | Range | Strength | AP | Shots | Type |
Missiles | 24" | 2D10 | 6 | 4(6) | Heavy, Salvo, Paired |
Body:
Locust Hive - [90 cogs*]
6 Locust Mines
Body Mounted Alientech Shield Generator - [Estimated: 150 cogs]
Special Rules: Soon to come
Total weapons cost - [914 cogs][/u]
Total COGs = 1660[/b][/u]