Post by Twin on Jun 23, 2008 4:44:25 GMT -5
Third of my Alienmechs, this is supposed to be a walking artillery bombardment platform. Every weapon has indirect fire, atleast 72" range, with max 144" for indirect fire. Thus this thing can clamp down behind or inside a terrain piece, and sit there happily bringing doomsday and destruction to two targets a turn, thanks to the Targeting Designator. With Tsuki's Assault mech running up front tooting a Data Node and a Spotter, even the secondary shots pumped out by Caths' computer, Joy, will strike home with pinpoint precision.
The image is a huched down alienmech, kneeling down and bracing itself on it's knucles, with sharp blades dug into the ground to reduce recoil, with three fricking gigantic guns on it's two arms and back, all accompaigned by massive missile batteries. The Tracer Pattern Missiles go first, Seeking onto the two different targets, and once the victim has been locked onto, all hell breaks loose.
So, here we go:
Cath - Alienmech Mass Suppressor Pattern Destroyer[/b][/u]
Body[/b][/u]
Chassis: Super-Heavy [165 cogs]
Characteristic upgrades: 19x; [170 cogs]
Locomotion: Multipedal (Count-as Gun platform literally bolted to the ground) [50 cogs]
Reactor: Xenocore [25 cogs]
Upgrades: [120 cogs]
Data Node
Armoured Head
Smoke Emitters
Engineer
Scrambler
Target Designator
Advanced Sensors
Directional Shoulder-Mounts
Total body cost: [521 cogs]
Weapons:[/b][/u] (Names definitely subject to change...)
Right Arm:
Cataclysm Pattern Mega-Destroyer A - [231 cogs]
Left Arm:
Cataclysmic Pattern Mega-Destroyer B - [231 cogs]
Right Arm
Heavy-duty Tracer Missile Launcher A - [131 cogs]
Left Arm
Heavy-Duty Tracer Missile Launcher B - [131 cogs]
Shoulder:
Hellstorm Pattern Missile Battery A - [134 cogs]
Destroyer Pattern Missiles B - [134 cogs]
Body:
Apocalypse Pattern Mega-Destroyer - [96 cogs]
Body Mounted Alientech Shield Generator - [Estimated: 150 cogs]
Special Rules: Soon to come
Total weapons cost - [1238 cogs][/u]
Total COGs = 1759[/b][/u]
The Alientechers believe in singularity through duality or something like that, yin yang and balance, so they will often 'balance' their mechs weapons on either side. Not only does it look cool, it's more powerful than pairing, it grants a very graceful balance point and if a mechpilot believes he has come up with the perfect weapon.... why not make two!?
The image is a huched down alienmech, kneeling down and bracing itself on it's knucles, with sharp blades dug into the ground to reduce recoil, with three fricking gigantic guns on it's two arms and back, all accompaigned by massive missile batteries. The Tracer Pattern Missiles go first, Seeking onto the two different targets, and once the victim has been locked onto, all hell breaks loose.
So, here we go:
Cath - Alienmech Mass Suppressor Pattern Destroyer[/b][/u]
Body[/b][/u]
Chassis | Sp | As | Rn | Pr | Ar | Ht | Re | At | Ps |
Super-Heavy | 4 | 4 | 7 | 6 | 10 | 200 | 2 | 1 | 9 |
Chassis: Super-Heavy [165 cogs]
Characteristic upgrades: 19x; [170 cogs]
Locomotion: Multipedal (Count-as Gun platform literally bolted to the ground) [50 cogs]
Reactor: Xenocore [25 cogs]
Upgrades: [120 cogs]
Data Node
Armoured Head
Smoke Emitters
Engineer
Scrambler
Target Designator
Advanced Sensors
Directional Shoulder-Mounts
Total body cost: [521 cogs]
Weapons:[/b][/u] (Names definitely subject to change...)
Right Arm:
Cataclysm Pattern Mega-Destroyer A - [231 cogs]
Class | Range | Strength | AP | Shots | Type |
Giga-Ordnance | 72" | 5D6 | 7 | 1 | Ordnance, Giga, Giant Killer, Indirect Fire |
Left Arm:
Cataclysmic Pattern Mega-Destroyer B - [231 cogs]
Class | Range | Strength | AP | Shots | Type |
Giga-Ordnance | 72" | 5D6 | 7 | 1 | Ordnance, Giga, Giant Killer, Indirect Fire |
Right Arm
Heavy-duty Tracer Missile Launcher A - [131 cogs]
Class | Range | Strength | AP | Shots | Type |
Missile | 36" | 2D10 | 5 | 2 | Heavy, Salvo, Seeker, Indirect Fire |
Left Arm
Heavy-Duty Tracer Missile Launcher B - [131 cogs]
Class | Range | Strength | AP | Shots | Type |
Missile | 36" | 2D10 | 5 | 2 | Heavy, Salvo, Seeker, Indirect Fire |
Shoulder:
Hellstorm Pattern Missile Battery A - [134 cogs]
Class | Range | Strength | AP | Shots | Type |
Missiles | 36" | 2D10 | 5 | 3(4+reroll) | Heavy, Salvo, Paired, Indirect Fire |
Destroyer Pattern Missiles B - [134 cogs]
Class | Range | Strength | AP | Shots | Type |
Missiles | 36" | 2D10 | 5 | 3(4+reroll) | Heavy, Salvo, Paired, Indirect Fire |
Body:
Apocalypse Pattern Mega-Destroyer - [96 cogs]
Class | Range | Strength | AP | Shots | Type |
Ordnance | 48" | 3D6 | 7 | 1 | Heavy, Ordnance, Indirect Fire |
Body Mounted Alientech Shield Generator - [Estimated: 150 cogs]
Special Rules: Soon to come
Total weapons cost - [1238 cogs][/u]
Total COGs = 1759[/b][/u]