Post by Twin on Jun 25, 2008 12:35:22 GMT -5
Since I've still actually got a few points to fill up (huh, after three whole mechs? ) I thought I'd make another alienmech. Since I want all the mechs to fulfill very different battlefield roles(right, it's causs you didn't have points for another supa-heavy!), I decided to go for a Light mech with the Commando special rule this time. That rule is just too awesome to pass up on in any team ;D
So, I sat down and wondered what setup would be good for a Commando. Since he'd have a good chance of getting behind the enemy team, he'd receive a massive +1 to Serious Damage rolls and +2 AP. Also, I figured if I gave him Camoskin, infiltrated into a forest and sat there with some CC potential, he'd be rather hard to root out aswell. And ofcourse, he'd have to have a sniper weapon. This couples up so well with all the other benefits it's not even funny. With two Modulus Hands, he was given the nastiest of the lot; the Giga-Sniper Rifle, complete with Addons to boot, tracers and railgun technology. He will hit you in the rear, and when he does you're looking at a Strength 4D6, AP 10 (!) shot, which 50% of the time will hit right on your head, whereupon it will blow it clean off with a whole +5 (!) to Serious Damage rolls. Get down, sniper!
Ofcourse, I couln't stop there (this is alienmechs, remember) so I had to make the sniper rifle redicolusly much larger than necessary as well. To represent this, I've taken more normal sniper rifles (fitted, ruleswise, on the shoulder and body) to count-as addons onto the rifle. I imagine the sharpshooter locking on with all three shots, first sniping two vital joints, before using the main gun to blast whatever he's aiming at clean off! I know it's a bit sketchy, but I promise I will give the badass rifle a sculpt worthy of it!
Kage - Alienmech 'Shade' Pattern Sharpshooter[/b][/u]
Hull[/b][/u]
Chassis: Light [60 cogs]
Characteristic upgrades: 17x; [129 cogs]
Locomotion: Bipedal
Reactor: Xenocore [25 cogs]
Total Body Cost: [214 cogs]
Upgrades: [255 cogs]
Commando
Camoskin
Scrambler
EMP Bomb
Data Node
Advanced Sensors
Modulus Hand (R)
Modulus Hand (L)
Total hull cost: [439 cogs]
Weapons:[/b][/u]
Right Arm + Left Arm
'Divine' Pattern Sniper Rifle - [143 cogs]
Shoulder:
'Dusk' Pattern Sniper Addon - [111 cogs]
Body:
'Dawn' Pattern Sniper Addon - [111 cogs]
Total weapons cost - [365 cogs][/u]
Total Mech Cost = 804 COGs[/b][/u]
Yup, there he is, in all his shady glory. Any thoughts?
PS: I've actually drawn him aswell, head to the Artwork section for a peek ;D
So, I sat down and wondered what setup would be good for a Commando. Since he'd have a good chance of getting behind the enemy team, he'd receive a massive +1 to Serious Damage rolls and +2 AP. Also, I figured if I gave him Camoskin, infiltrated into a forest and sat there with some CC potential, he'd be rather hard to root out aswell. And ofcourse, he'd have to have a sniper weapon. This couples up so well with all the other benefits it's not even funny. With two Modulus Hands, he was given the nastiest of the lot; the Giga-Sniper Rifle, complete with Addons to boot, tracers and railgun technology. He will hit you in the rear, and when he does you're looking at a Strength 4D6, AP 10 (!) shot, which 50% of the time will hit right on your head, whereupon it will blow it clean off with a whole +5 (!) to Serious Damage rolls. Get down, sniper!
Ofcourse, I couln't stop there (this is alienmechs, remember) so I had to make the sniper rifle redicolusly much larger than necessary as well. To represent this, I've taken more normal sniper rifles (fitted, ruleswise, on the shoulder and body) to count-as addons onto the rifle. I imagine the sharpshooter locking on with all three shots, first sniping two vital joints, before using the main gun to blast whatever he's aiming at clean off! I know it's a bit sketchy, but I promise I will give the badass rifle a sculpt worthy of it!
Kage - Alienmech 'Shade' Pattern Sharpshooter[/b][/u]
Hull[/b][/u]
Chassis | Sp | As | Rn | Pr | Ar | Ht | Re | At | Ps |
Light | 6 | 6 | 7 | 3 | 5 | 100 | 8 | 3 | 9 |
Chassis: Light [60 cogs]
Characteristic upgrades: 17x; [129 cogs]
Locomotion: Bipedal
Reactor: Xenocore [25 cogs]
Total Body Cost: [214 cogs]
Upgrades: [255 cogs]
Commando
Camoskin
Scrambler
EMP Bomb
Data Node
Advanced Sensors
Modulus Hand (R)
Modulus Hand (L)
Total hull cost: [439 cogs]
Weapons:[/b][/u]
Right Arm + Left Arm
'Divine' Pattern Sniper Rifle - [143 cogs]
Class | Range | Strength | AP | Shots | Type |
Sniper Rifle | 60" | 4D6 | 8 | 1 | Ordnance, Giga, Sniper, Railgun technology, Tracer |
Shoulder:
'Dusk' Pattern Sniper Addon - [111 cogs]
Class | Range | Strength | AP | Shots | Type |
Rifle Addon | 48" | 4d3 | 5 | 1 | Heavy, Sniper, Railgun technology, Paired |
Body:
'Dawn' Pattern Sniper Addon - [111 cogs]
Class | Range | Strength | AP | Shots | Type |
Rifle Addon | 48" | 4d3 | 5 | 1 | Heavy, Sniper, Railgun technology, Paired |
Total weapons cost - [365 cogs][/u]
Total Mech Cost = 804 COGs[/b][/u]
Yup, there he is, in all his shady glory. Any thoughts?
PS: I've actually drawn him aswell, head to the Artwork section for a peek ;D