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Post by Adam on Jul 5, 2008 15:18:26 GMT -5
Six ShooterWeight: Light Total Cost: 524 Cogs Sp | As | Rn | Pr | Ar | Ma | Re | At | Ps | 7 | 3 | 6 | 2 | 8 | 100 | 6 | 1 | 8 |
Power source: Fission Locomotion: Retrograde (20) Stat upgrades: 14 (123) System upgrades: EMP projector (10) Left ArmPaired Ironstorm Cannon (101) Class | Range | Strength | AP | Shots | Type | Solid Slug | 36" | 2D6 | 5 | 4 | Heavy, Paired |
Right ArmPaired Ironstorm Cannon (101) Class | Range | Strength | AP | Shots | Type | Solid Slug | 36" | 2D6 | 5 | 4 | Heavy, Paired |
ShouldersPaired Ironstorm Cannon, 'Illuminator' variant (109) Class | Range | Strength | AP | Shots | Type | Solid Slug | 36" | 2D6 | 5 | 4 | Heavy, Paired, Tracers |
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Post by Adam on Jul 5, 2008 15:21:24 GMT -5
As you can see it's a basic, more or less expendable light mech. It's a frontliner to some degree, for a light, and relies on spraying no less than 18 shots downrange a turn. Not all of these combine of course, because of the to-hit modifier on the shoulder weapons, but you do at least get 12 combined shots out of the arm weapons. Ouchie.
It's only Rn 6 I know, but that's because it was supposed to be cheap and kinda sucky. As it turned out this was good, because the 3000 list I included this in totalled up to 2,998 cogs! Okay, I could always drop a couple of spider mines off Swan, but still...
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