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Post by Adam on Jun 4, 2008 15:16:23 GMT -5
Current pdf download: Uploaded: 13 August 2009 Content: The unintentional Complete Overhaul Pt. 2. Only the creation system has really changed; it now uses a Team Fortress-esque system of mech classes to add both diversity and avoid how easy it was to min-max statlines. I also decided to separate the core rules and mech creator. I'm not sure why I didn't do this before, really. (You'll still need the mech creator at hand in games at the moment, to look up what the various upgrades do. Unless, of course, you just print out the five pages that describe upgrades and WSRs.)Core Rules: www.mediafire.com/?1ujjw2iigemMech Creator: www.mediafire.com/?anidldnwzvqCheck post #3 for errata, when they undoubtedly appear. Legal stuff: The above published material download is copyright of Adam Thomas, 2006 and onward. Permission is granted under the Creative Commons Attribution Share-Alike Non-Commercial 3.0 license to copy and redistribute the work provided you give credit to the author and do not use it for commercial purposes. Basically, you're free to play the game and give your gaming buddies copies of the rules (and please do! I want playtesters! but you can't sell it, use it as your own material, or anything of that sort. If you're unsure of anything feel free to contact me and ask permission.
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Post by Adam on Jan 6, 2009 9:11:37 GMT -5
In case anyone wonders where the background went... Uploaded: 06 January 2009 Content: Threw in 'Duel of Steel Background.pdf', a 7 page document containing the fluff I removed from the core rules book. I separated them so I can work on the background separately and navigate both documents more easily, as well as so I don't have to set Word to ignore the first seven pages when I print the core rules off!www.mediafire.com/?0jjr2nuty52
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Post by Adam on Aug 13, 2009 15:03:26 GMT -5
Errata go here.
17/08/09: Various typos and stuff.
Mech Creator page 12: Ignore everything but the first paragraph of the 'Weapon Slots' bit. A melee weapon takes up a single weapon slot, and must be mounted on an arm. Also ignore the sentence about basic melee weapons in the 'Variety Rule' paragraph.
Page 13,14,17: The energy weapon WSR Ioniser should be 8 points, not 5.
Page 11: Up to half the models in the team (rounding up) may upgrade their reactors. This is mostly to avoid the situation in small games where you can get two xenocores and a daemonheart even if you're only fielding 3 or 4 mechs.
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